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I want to put objects in 3-D space according to the same "1/f fractal
noise" pattern that's used in granite textures. But I don't know the
math behind 1/f fractal noise, and I can't find anywhere on the net that
discusses it without assuming that I already understand it completely.
Can someone explain to me how, given an x,y,z point, I would use a 1/f
fractal noise function to compute the [ size | color | orientation ] of
the object at that point?
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